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    Blender Rigify to Unity Ragdoll

    less than 1 minute read

    Some files to help you along:

    • body.blend: a very simple humanoid model
    • unity-ready.blend: an already rigged model if you want to skip to the unity part
    • ragdoll-tutorial.unitypackage: unity package if you want to see it all put together

    Step 1

    Open your model or the one provided in Blender. Make sure the rigify add-on is enabled in Blender by going to User Preferences, hitting the Add-on's tab and typing rigify to bring it up

    Step 2

    On your mesh hit Shift-A and select Armature > Human (Meta-rig) from the menu. You might need to move and adjust your meta-rig so it lines up nicely.

    Step 3

    With the metarig selected switch to armature and then under Rigify Buttons at the bottom select 'Generate'. It might take a little bit to generate your rig.

    Step 4

    Deselect your rig by hitting 'A' then select your mesh and then your rig and hit Ctrl-P and select 'With Automatic Weights'.

    Step 5

    Delete all of the WGT items that Blender generates.

    Step 6

    Open up a Unity project and add your .blend file to a scene. Then, open the Ragdoll wizard by right clicking on your object selecting 3D Object and hitting Ragdoll...

    Step 7

    Assign your bones as shown here and click create when you are done.

    Enjoy your new ragdoll - you might need to make some adjustments in Unity to get it looking exactly how you want, but it's a good start.

    Updated: August 8, 2015

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